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Phantasy Star Online 2: New Genesis' Community Q&A Reveals New Features

Phantasy Star Online 2: New Genesis' Community Q&A Reveals New Features

Phantasy Star Online 2: New Genesis has been fairly scarce on details since the enhanced multiplayer action RPG was first revealed during Microsoft'south gaming showcase last July. While non a completely new entry in the Phantasy Star Online universe, this redesigned title aims to rework the "game design, gameplay and graphics engine" for a new console generation.

SEGA's flagship online action RPG volition run across new life as Phantasy Star Online 2: New Genesis sometime in 2021. While Microsoft themselves have only confirmed an Xbox One and PC release (with Xbox Series Ten back up coming in the future), the Japanese reveal trailer for New Genesis did reveal both a PlayStation 4 logo and cloud version in evolution for Nintendo Switch and PC.

Today, SEGA revealed a community Q&A for Phantasy Star Online ii: New Genesis that shed a flake more than low-cal on what changes will be coming between the currently-available PSO2 and New Genesis when information technology launches next year. Players that are currently experiencing PSO2 on the minimum arrangement requirements may find themselves needing to upgrade their PC when New Genesis arrives in order to continue playing.

How does the arrangement allow you to move betwixt the worlds of PSO2 and PSO2:NGS using the same business relationship?

The worlds of PSO2 and PSO2:NGS will coexist in a single game. Afterward logging in to the game, we program to have a feature similar to the current PSO2 cake motion feature, which allows players to motion between each world.

Nosotros have been informed that the graphics engine on the PSO2 side volition exist renewed. How will the graphics change?

In guild to be able to play every bit the same graphic symbol in PSO2 and PSO2:NGS, the graphics engine in PSO2 must exist updated to be the same every bit in PSO2:NGS. For this reason, we will accept to adjust the entire graphical presentation of the current PSO2 game.

Please note that the electric current PSO2 graphic settings will no longer exist available after the engine update. Moreover, since DirectX11 will be supported and the recommended specs will exist inverse, information technology may non run on a PC that does not meet the system requirements.

We volition take more details on how PSO2 will modify its graphics at a later date, equally we are withal working on it.

When do you get to move the fingers? Will the fingers still be able to motion when equipped with PSO2's outfits and parts?

In PSO2:NGS, the fingers will be able to movement in some bones and gainsay motions. Emotes that back up finger move will too be released.

However, finger movements volition merely be reflected in PSO2:NGS-specific outfits and parts, and not in PSO2-specific outfits and parts. If yous have PSO2:NGS-specific outfits and parts equipped, the fingers volition be able to motion within PSO2 as well.

What exactly are the fashion elements of PSO2 that can be used in PSO2:NGS?

The following list details the fashion items and registration information obtained in PSO2 that can be shared betwixt PSO2 and PSO2:NGS.

*This includes all collaboration-related fashion items and registration information.

"Outerwear", "Outfit", "Body Parts", "Arms Parts", "Legs Parts"
Ticket items and registered information for "Basewear", "Innerwear", "Body Paint", "Hairstyle", "Head Parts", "Accessory", "Emote", "Phonation", "Makeup Design", "Stickers", "Eyebrows", "Eyelashes", "Optics" and "Face Variants"

What are the specifics on the compatibility betwixt PSO2 and PSO2:NGS' character creation features and fashion elements?

REGARDING THE PHYSIQUE Creation

All outfits, vesture items, and CAST parts obtained in PSO2 will be bachelor to employ in PSO2:NGS.On pinnacle of that, outfits, wearable items, and Bandage parts available in PSO2:NGS in new design specs can exist equipped to play in PSO2 likewise. The base physique of the character will morph to either a PSO2 or PSO2:NGS model depending on which game installment (PSO2 or PSO2:NGS) the equipped outfit, habiliment items, or trunk parts originate from.

A new design parameter of "pare glossiness" can exist adjusted for both PSO2 and PSO2:NGS physiques.

The following explains how "Finger Movements" and "Body Paint" works:

"Finger Motion" is applicable only to PSO2:NGS physiques.
"Body Paint" will exist bachelor exclusively for PSO2:NGS physiques, not applicable to PSO2 physiques.
Too, Body Paint that are designed with PSO2 specifications cannot be used on PSO2: NGS physiques.

Face VARIANTS AND HAIRSTYLES

Face variants and hairstyles of PSO2 are available to use in character customization in PSO2:NGS as they are. Moreover, face variants and hairstyles that are designed for PSO2: NGS will be added.

Those face variants and hairstyles that are designed in PSO2:NGS specs are better in graphics with expanded customization options compared to those in PSO2. Face up variants of PSO2:NGS are still applicative even when the character's physique is based on outfits, parts, and wearable items from PSO2 (and vice-versa.)

Also, hairstyles of PSO2:NGS can be used for confront variants of PSO2. The same applies the other way effectually. Nonetheless, "Student," "Eyebrows," "Makeup Patterns" volition be exclusively bachelor equally new blueprint features for face variants in "PSO2: NGS," and therefore not applicable to face variants of PSO2. In the same mode, "Pupils," "Eyebrows," "Eyelashes," and "Makeup Patterns" of PSO2 are not applicable to face up variants of PSO2:NGS.

OUTFITS AND WEARABLE ITEMS IN PSO2:NGS

Compared to outfits and wearable items from PSO2, those of PSO2:NGS are ameliorate in graphics, and the grapheme'south fingers movement when equipped.

*When equipped with PSO2 outfits and wearable items, their fingers exercise not motion.

Regardless of the confront variant option selected, outfits and article of clothing items from both PSO2 and PSO2:NGS are bachelor to equip. Nonetheless, wearable items from PSO2 and PSO2:NGS cannot be equipped together at the same time.

CAST PARTS IN PSO2:NGS

Compared to arm, body, and leg parts in PSO2, those in PSO2:NGS are better in graphics, and the character's fingers move when an arm office is equipped.

*When equipped with PSO2 CAST parts, fingers do not motion.

Regardless of head parts choice selected, arm, body, leg parts from both PSO2 and PSO2:NGS are available to equip. Even so, arm, body, and leg parts from PSO2 and PSO2:NGS cannot be equipped together at the same time.

ACCESSORIES

All accessories obtained in PSO2 are available to use in PSO2:NGS. Too, new accessories bachelor to obtain in PSO2:NGS will take more than expanded customizability than accessories of PSO2. Regardless of face up variant, hairstyle, caput part, equipped outfit, wearable particular, arm, body, and leg part option selected, accessories from both worlds can be used.

What happens to the elapsing and expansion of content that was redeemed with AC/SG items in PSO2?

The duration of Premium Gear up will be constructive and shared in both PSO2:NGS and PSO2. There are also some exclusive features available in PSO2:NGS while the pass is active.

In addition to that, use of "Graphic symbol Creation Permit," the duration of "Material Storage," "Extended Storage," and "Personal Shop," equally well as the expansion of "Character Storage" and "Sub-Palette" are also shared in both worlds.

However, please note that as the game system in PSO2:NGS is dissimilar, "Inventory Expansion," "Skill Tree Addition", the duration of "Expand Max Orders Limit" and "Personal Quarters Use," and additions of "Mags" and "Auxiliary Partners" practise not receive the same do good. Please exist bodacious that they will notwithstanding remain the same in the world of PSO2.

Can Weapon Camos obtained in PSO2 be used in PSO2:NGS?

Yep, they can be used. Still, please note that if in case an applicable weapon category is not released, they volition not be able to exist used.

Will the Titles exist shared between PSO2 and PSO2:NGS?

This is considered a grapheme growth feature, and so it will not exist shared, just like other character growth features.

We have learned that "Meseta" will not be shared. What will happen to the Personal Shop?

There will be a split up Personal Store specifically for PSO2:NGS, aside from the one for PSO2. In the PSO2:NGS Personal Shop, an in-game currency specifically for PSO2:NGS, which is not "Meseta", will be used for the transactions.

Furthermore, the items you can put up for sale volition be limited to items yous have obtained through contents for PSO2:NGS. The duration of putting up an particular to sale to the Personal Shop will be shared between PSO2 and PSO2:NGS.

Volition the "Particular pack" be shared betwixt PSO2 and PSO2:NGS?

You will own separate "Inventory" between PSO2 and PSO2:NGS, and information about expansions volition not be shared.

Every bit an additional note, the inventory for PSO2 tin can only shop items that can be used in PSO2. The inventory for PSO2:NGS tin merely store items that can exist used for PSO2:NGS.

Will the Storage for PSO2 and PSO2:NGS be shared?

All "Storage" information including expansions, merely excluding the "Alliance Storage", and "Meseta Storage", will exist shared, and you will be able to stock and take out items obtained from both PSO2 and PSO2:NGS.

Volition "Partners", "Friends Avatars", "Auxiliaries" exist shared between PSO2 and PSO2:NGS?

The "Partners", "Friends Avatars", "Auxiliaries" function does not exist in PSO2:NGS, so they volition non be shared.

Will "Friend Data" be shared between PSO2 and PSO2:NGS?

Yep, it will be shared. Yous will also be able to exchange "Mails" across PSO2 and PSO2:NGS. The "Blacklist" will also be shared.

Will Alliance Information exist shared between PSO2 and PSO2:NGS?

Yes, it will be shared. Y'all will also be able to communicate through "Alliance Chat" across PSO2 and PSO2:NGS. However, the "Brotherhood Quarters" exists only on the PSO2 world, every bit well every bit the "Brotherhood Tree", and "Alliance Storage".

Volition the "Symbol Art" exist shared betwixt PSO2 and PSO2:NGS?

Yes, it volition be shared. You will also be able to create new ones.

Will you be able to chat betwixt PSO2 and PSO2:NGS?

You will exist able to "Whisper conversation", "Alliance Chat", and "Grouping Chat" across PSO2 and PSO2:NGS. Chats functions other than above, which includes but not limited to Vocalisation Chats, is limited to players inside the aforementioned expanse/block, which is equally same every bit PSO2. Thus, you lot will not be able to communicate across PSO2 and PSO2:NGS.

That's all of the details that SEGA was willing to share for Phantasy Star Online ii: New Genesis at this time. With the enhanced online action RPG still a year away from release, there's still time to bound into Phantasy Star Online 2 now and journey across the galaxy every bit a member of ARKS. Grapheme progression will carry over into New Genesis, so now's the perfect fourth dimension to see what this free-to-play title is all about!

Source: https://wccftech.com/phantasy-star-online-2-new-genesis-community-qa-reveals-new-features/

Posted by: pettyjohnsuan1961.blogspot.com

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